A damaged spaceship.
In the Saturn Parable, teams of 4-6 learners, each with their own goals and agendas, take over on a mission to Saturn’s moon, Enceladus, in 2087. The setting is fictional, but the leadership lessons are very real.
As learners immerse themselves in their roles as their organization’s representatives on this historic space mission, they must decide... How to unite multiple competing organizational factions; how to set goals and directions for teams; how to develop and set winning experimental strategies by exploring the surface of a new planet; and how to negotiate with and outthink competing vessels.
What You Will Learn
The debrief connects the lessons to the real world, revealing that the challenges encountered by participants are actually the same as those faced by organizations like Amazon, Apple, NASA, and many others. The skills learned in the game are immediately applicable to work environments. Designed by Professor Ethan Mollick The Saturn Parable's careful design ensures that these skills will be deeply integrated and retained.
The game is useful for any organizational learning touching on leadership or team management issues and corporate training efforts or retreats.
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